XDelusion Posted December 28, 2004 I was thinking the other day about how utterly cool Toy Commander was on the Sega Dreamcast. Which reminded me of playing Micro Machines on my Amiga, and how utterly cool that was. Naturally the next thought was DOOM. And from there the idea of developing a side project called Toy Fighter. Toy Fighter will be all toy themed in HUGE rooms, and will prolly have a version for vanilla DOOM II, and a re-mixed version for DOOM Legacy. What I would like to do before I do ANYTHING is build up all the sprites first. To do that I would like to take actual pictures of REAL toys if possible. Such as some lego contructions, Little Army Men, Dolls, Dominoes, etc. To do this I would assume I'd need a blue screen, and a good digi-cam? Does anyone have experience with this? Like what kind of lighting you need, where to place the lights, etc. 0 Share this post Link to post
ShaneAmp Posted December 28, 2004 Ive thought about this beore, i think it would be kinda hard. You would need good lighting, but nothing direct, a shaded lamp, something like on movie sets. No flash on the camera, a very solid backgroud to make editing easier. You would need to measure out the angles well to, so that all the sprites would be the same size. And each frame u make should be taken from all angles before changing it. 0 Share this post Link to post
Micah Posted January 16, 2005 I think it would be really neat to take a picture of the Samus Aran action figure and use it as a cyberdemon sprite =) 0 Share this post Link to post
wildweasel Posted January 16, 2005 I've done this a few times to get view sprites for weapons. The end result can be pretty good if you work hard on it. Most recently I snapped pictures of myself handling a large Mag-Lite, for an upcoming weapon mod. 0 Share this post Link to post
gemini09 Posted January 16, 2005 Haha, yeah...I dunno how good it'd turn out when done by amateurs, but it's a cool idea, and sounds very interesting. Go for it, I'd play it. Ditch Doom2.exe though, I don't think more then 5 people in the world still use Doom2.exe. Had it worked under WinXP it'd be a different story... 0 Share this post Link to post
gemini09 Posted January 16, 2005 ShaneAmp said:...No flash on the camera, a very solid backgroud to make editing easier. You would need to measure out the angles well too, so that all the sprites would be the same size. And each frame u make should be taken from all angles before changing it. You'd need 5 cameras in other words, all bolted down on the table or whatever, with the toy in the middle. Should be very hard with lighting, rescaling the pictures down to the size of a Doom sprite, clear out the backgrounds of each picture, pixelize it (colour it, as it'd have millions of colours, and saving as 256 Colour Bitmap with MS-Paint would destroy the entire picture. Best of luck to you my man :-) 0 Share this post Link to post
ShaneAmp Posted January 17, 2005 U could probly get away with one camera, but just have a way of getting every angle accurately, attach each frame to a platform, and measure the angles out on a surface or something. It would be hard, but then again, drawing them does to. 0 Share this post Link to post
impClaw Posted January 27, 2005 it sounds like a good idea, though still i cannot import images without corruting them... 0 Share this post Link to post
ShaneAmp Posted January 28, 2005 I always kinda wanted to try it, but i dont have anything worth making a sprite out of. 0 Share this post Link to post