Jayextee
Darth Jrrr

Posts: 321
Registered: 10-00 |
I think the main part of the attraction (Well, for me it is, at least) of Doom editing, is the fact that with Doom's limits (For the most part, no floors over floors, slopes, curves - discounting editing for ports) and the 'unique' way the levels are made (Sectors and sidedefs, instead of brushes and blocks) make it a challenge.
Overcoming these challenges is what makes it satisfying. And I think that I get more satisfaction out of making a good looking Doom level than I would making a good looking Quake3 level, for instance. It's harder to create great results when there are such limits.
But look at what the community is producing these days. It's amazing. A brief look, and you wouldn't beleive such limits exist at all.
And that's down to the determination from people who have learned to overcome the challenge.
If you did too, I'd bet you'd enjoy it ;)
Well, that's my two pence, anyhow.
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