cactus Posted February 4, 2005 I was wondering how are done the zdoom skies like the one in torment and torture 2.Seems to be warping applied to a texture + flat moving (not talking about thunder)... I only know the MAPINFO stuff to make a basic scrolling sky and want to do a better one =).Please help. 0 Share this post Link to post
SyntherAugustus Posted February 4, 2005 http://www.zdoom.org/wiki may help. 0 Share this post Link to post
Chopkinsca Posted February 4, 2005 It's done with a skybox that has a warping texture for a ceiling (FWATER1 in TNT2's case) and line_horizen lines to make it so you don't end up with a room for a sky. The a scroll ceiling deal is done and that should do it. That's the basic idea of it, and all of these things can be found in the ZDoom Wiki. If you are still stuck, you can always load up the map in an editor and see how it's done. 0 Share this post Link to post
cactus Posted February 4, 2005 thanks chopkinsca for the skybox tip, I have a better sky now, the only thing I can't find is how to set a line_horizon; I searched in wiki and zdoom reference ,but only found the definition of it (in wiki) 0 Share this post Link to post
Graf Zahl Posted February 4, 2005 You just have to put the line_horizon special on the line where you want to have the horizon. The rest happens automatically. 0 Share this post Link to post
NiGHTMARE Posted February 4, 2005 In case you're unable to figure out what linedef type Line_Horizon is, it's type 9. 0 Share this post Link to post
cactus Posted February 4, 2005 hey thanks nightmare, that's working great.I bet this trick can deserve a lot of stunnings effects.BTW do you know Fragmare?He is from the doom community ,and ,a long time ago, he said to know you. 0 Share this post Link to post