Khorus Posted April 16, 2005 How do you write the cutscenes like in level 7 in Doom2? What do you need to do this? A link would be useful if someone knows. 0 Share this post Link to post
Vader Posted April 16, 2005 huh, Cutscene in map7 of doom2? What the hell youΒ΄re talking about. 0 Share this post Link to post
Dutch Doomer Posted April 16, 2005 I think he means a intermission text screen,but im not sure though. 0 Share this post Link to post
Bashe Posted April 16, 2005 Yeah, he probably means an intermission text screen, since he said to do you write one. To do that, all you need is DeHackEd (or Whacked if you prefer) and go into the text editor (F7 in DeHackEd) and scroll down until you see the text used in the game (the intermission text should be in capitals for Doom2) and then you can just modify them from there. 0 Share this post Link to post
Dutch Doomer Posted April 16, 2005 Ok but what if his level is map01,and you want the intermission screen to appear after you complete map01. I know you can do this with the mapinfo in XWE,but I could't get mine to work,i guess its back to the help files for me. 0 Share this post Link to post
Bastet Furry Posted April 16, 2005 You have to define Mapclusters and what happens when the player enters a cluster and leaves a cluster. Example:map MAP01 "Foobar 1" levelnum 1 next MAP02 secretnext MAP02 sky1 SKY1 0 cluster 1 par 0 music MUSMAP01 map MAP02 "Foobar 2" levelnum 1 next MAP03 secretnext MAP03 sky1 SKY1 0 cluster 2 par 0 music MUSMAP02 clusterdef 1 flat RROCK13 music U_INTER exittext "You enter Foobar 2" 0 Share this post Link to post
Dutch Doomer Posted April 16, 2005 Hey thanks bastet furry my intermission screen works,it starts after map01. Now i only have to make a cool message to put in hehehe :) 0 Share this post Link to post
Bastet Furry Posted April 16, 2005 dutch devill said:Hey thanks bastet furry my intermission screen works,it starts after map01. Now i only have to make a cool message to put in hehehe :) Have fun ;) 0 Share this post Link to post
Khorus Posted April 17, 2005 Thanks for the help! Thats just what I wanted. ;) 0 Share this post Link to post
Khorus Posted April 17, 2005 Ok, so where do you go to change the intermission text in XWE? 0 Share this post Link to post
Bastet Furry Posted April 17, 2005 evilhomerdoomer said:Ok, so where do you go to change the intermission text in XWE? Just edit that whats betwhen the "Β΄s after exittext 0 Share this post Link to post
Dutch Doomer Posted April 17, 2005 evilhomerdoomer said:Ok, so where do you go to change the intermission text in XWE? Fire up XWE click on entry then select new entry the new entry name should be mapinfo,and then typ bastet furry explanation in that lump. If you have an wad made already,load that in and then do the above steps. It should look a bit like this crappy text i made yesterday. 0 Share this post Link to post