ReX
Senior Member
Posts: 1458
Registered: 05-00 |
Do i need to do something with some lump called pnames or can i just add a regular lump called (for example) texture1 and put a graphic in it and use it ?
Before you can create a custom texture, you must first insert a graphic patch for the texture. In WinTex, you begin by inserting your patch. WinTex automatically creates a PNAMES lump for you. Next you edit DooM's texture list to insert your patch into a texture. When you save it, WinTex creates a TEXTURE1 lump for you.
In XWE, begin by copying and pasting the PNAMES and TEXTURE1 lumps from DooM2.wad into your wad. Next, you insert your patch, create a PP_START marker that goes before your list of patches, and a PP_END marker that goes at the end of the list. Edit the texture list to either create a new texture or modify an existing texture. Remember to save the new texture list, and you're all set.
I forgot to mention that DeepSea is also very good for graphics editing.
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