cycloid Posted May 29, 2005 ...like the quake games (TF etc.) where you step on an lift and it instantly lifts you up. at the mo it uses a rather complex conveyor script (which i think i can make more simple anyway) just wandering if anyone else has managed it? 0 Share this post Link to post
Graf Zahl Posted May 29, 2005 Doom doesn't have such a line type. Only Hexen and all source ports which support Hexen format maps do. What port are you mapping for? 0 Share this post Link to post
DaniJ Posted May 29, 2005 In jDoom you can make your own by defining a new XG line type. 0 Share this post Link to post
cycloid Posted May 29, 2005 boom compatible, will just have to stick with the voodoo scripting, then. i use it extensively throughout the wad anyway 0 Share this post Link to post
Nick Perrin Posted May 30, 2005 Graf Zahl said:Only Hexen and all source ports which support Hexen format maps do. EDGE has the option to make ANY type of linedef you want, with the doom options and tons of new options. Even though EDGE has boom compatibility, the DDF code needed to make your new linedefs wouldn't work with any other port. Edit: I suggest making a zdoom compatible map, its the basic format, everyone uses it, and it has hexen features. 0 Share this post Link to post
Manc Posted May 30, 2005 Nick Perrin said:EDGE has the option to make ANY type of linedef you want, with the doom options and tons of new options. Even though EDGE has boom compatibility, the DDF code needed to make your new linedefs wouldn't work with any other port. Yes but it's not part of the normal editing features, you'd have to actually make it, so what graf said still stands. 0 Share this post Link to post