EarthQuake
9.5 on the Richter!

Posts: 2710
Registered: 05-03 |
m0l0t0v said:
If you want to play your deh with the orignal doom2.exe (in DOS) type:
Doom2 -file ???.wad ???.deh
Eh, doom2.exe is not capable of reading .deh patches directly. You must use DeHackEd to patch a doom2.exe and run the modified .exe.
Btw, the .tbl file that was being referred to is a configuration type file that comes with whacked2 that defines what is able to be modified. If this file is missing or whatever, then try reinstalling whacked.
As for internal dehacked patches, ZDoom, its children (ZDaemon and Skulltag), and a few other ports (JDoom and Legacy I think), will support these. So really you're not limiting your audience as much as you think you are ;)
SlatheDoomer said:
I have the DEHACKED in the wad file. But now instead of saying MAP01 it says DEHACKED. Any ideas?
If you use XWE to insert your dehacked patch, there should be absolutely no problems. You do not want to replace any map header lumps or control entries that pertain to the actual maps (LINEDEFS, BLOCKMAP, REJECT, etc). The patch should be named as DEHACKED. If it's not named that, then it will not load when your wad does. Lastly, in doom2.exe or any other port that does not support internal dehacked patches, then this patch will be ignored.
Tell me, if looking at the wad in XWE, what lumps are present? Just DEHACKED? If so, then you may have inserted the patch into a blank wad... Merge this wad with your other wad that contains your levels, if that is the case.
Last edited by EarthQuake on 08-15-05 at 03:05
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