Jayextee
Darth Jrrr

Posts: 321
Registered: 10-00 |
As ever, Jack, thanks for pointers and that - it's welcome. Even though I thought you'd see this post and give me a condescending lecture on "Why would you want a new WadEd? DeePSea is PERFECTTTTTT!!!!!!111"... heh j/k
But anyway...
Since it's DOS and I doubt you want to make it for DOS(?) it would just have made life harder for you:)
I wouldn't have figured it would. Basically I'd see ANYTHING similar as being helpful, so I can see different ways of doing things... I know that the screen drawing and layout stuff would be irrelevant, but it's better to seek more help than need, than not enough, I figured.
I'll grab the source for the editors that have it available, anyhow.
Once you get the basics down of C (suggestion: ignore C++ classes for now and stick with just C, with a little bit of C++ advantages) it will all make sense.
Make sense? I'll be waiting for that day ;)
Seriously, I swear it's the hardest thing in the world to convert from knowing BASIC on one format to learning C on another... the book I'm going through ("Taking lessons from") has some great exercises that I look at and think 'I know how to do that!' - but I don't. I do in BASIC which is not really too good, but it's like relearning everything again. At least I have a start with coding though - a lot of the basics still seem to work.
The one thing you have to be aware of is that WadEd is Hexen deaf. Adding that functionality changes the whole design approach. There will be a point where one embraces dialogs in recognition of a more complex environment.
I'm working on something in this regard - this editor WILL support Hexen, hopefully.
I too have to do a mockup. FYI, if you have a compiler use the dialog tool to make your creation.
Like in Borland C++ Builder? I'm having a stab at that... actually I half made a window with all the buttons and everything, but thought I ought to at least get a working WAD reader/viewer working first before that... maybe I'm wrong there - but not understanding this lot is posing problems for me at this early stage, and yet I remain enthusiastic about the project. :))
But anyway, I have a few neat ideas for this editor, like a new name, some ideas for different features, and some stuff that'll make it quite unique as an editor... mostly fun stuff that can wait for now, of course.
I'll keep you posted, when I actually get anywhere, heh.
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