Espi
Möh.

Posts: 630
Registered: 06-00 |
That depends what port youre using, or if you're not using one at all.
One way is to make one of the original animated textures something like 1024 wide, and put all different animations there, using x- offsets to use a specific animation in the level.
I would still suggest just replacing an original animation. There are some that are rather useless, like the firemag textures or whatever.
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