So, I took the plunge, and got the shareware DeePsea.
And, this is the bit Jack was waiting to hear out of my puritanical mouth.... I.... love it.
See, every other editor I've tried is either sector based, or a vertex-based DEU variant. Why? My love for WadEd stems from the fact that I see it as logical to draw lines.
Anyway, without going far too far off track, I'll continue and get to some kind of a point.
WinTEX's bugs finally got the better of me, creating about 150 new textures and finding out that I couldn't delete some, plus it screwed up most of the Doom2 defaults, replacing patches with my new ones.
Damn. In desperation, I downloaded DeePsea. Heh.
Jack. I got some questions for you. They may seem newbie-esque, and ill-informed, but I can't find the answers in the help file as yet (I've still to read all of it, but I've looked under relevant sections).
1) How do you drag vertices? I mean, grab them with the mouse, and see where thy're going. I don't like the idea of keying in values for them.
[Update: Found out myself. Never mind. Actually, I'm used to learning things on my own, through WadEd... heh]
2) Is there a less long-winded way to make textures? I want to visually drag the patches around. See, I'm hyper-accurate with my mouse, so those clicky buttons are somewhat obsolete and clumsy.
3) Why didn't you tell me, in my WadEd championing, that DeePsea is, in fact, really similar to the program? I mean, you basically draw the lines and that. Whee.
Actually, that last one is rhetorical. ;)