ReX
Senior Member
Posts: 1458
Registered: 05-00 |
although I do remember a switch that seemingly hovers in the air.. (about 32 off the ground) and it does not connect to the ceiling either... that would make it true 3d right?
The hovering, seemingly 3D switch can be created without true 3D features. Create 4 linedefs that will constitute your switch "sector". Assign the MAIN texture as your switch texture (e.g., SW1COMP). Lower unpeg them, y-offset them by 32, and make them impassable.
The trick is to have the switch "sector" at a height that the player can never look down into from above or up into from below. Having it at 32 above the ground will satisfy the latter requirement (provided there is no stairway or lower sector nearby). Having the top part of the "sector" at 96 (i.e., 32 above ground + 64 of the texture) will satisfy the former requirements (again, provided there are no higher sectors nearby).
Voila! It appears as if a solid block (namely the switch "sector") is magically suspended in the air, appearing in 3D.
You can use this same trick to create sections of walls that appear as 3D sections.
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