Ezxariarch
Member

Posts: 450
Registered: 04-01 |
I like using DeHackEd Patches (which I have downloaded) in Doom95 and ZDoom, but I can't get my downloaded version of DeHackEd to work.
Hm, did you check the dehacked.INI file? Check make sure the thing looks something like this. (if your Main hard disk is "C")
____________________________________________________________
# This is the DeHackEd v3.0a config file.
# Lines that start with '#' are comments.
# 'editname' is the name of the Doom exe file to hack. The 'normalname'
# should be the name of your original (unmodified) Doom exe file. The
# 'normalname' exe will NOT be modified by DeHackEd, but only referred
# to at several times for pristine data.
editname = c:\doom2\doomhack.exe
normalname = c:\doom2\doom2.exe
# The name and location of your Doom WAD.
wadname = c:\doom2\doom2.wad
# The path to your Doom directory. This is where Doom will be run
# from when you 'r'un Doom inside DeHackEd.
pathname = c:\doom2
# Command line arguments when Doom is run from within DeHackEd.
params = -skill 4 -warp 8
# The directory to look for patch files in.
patchdir = c:\doom2
# Determines whether DeHackEd asks if you would like to reload the original
# exe data every time you load a patch file. It is true by default, but
# just remove the pound sign from the next line to turn it off.
#askatload = false
# Whether or not DeHackEd shows the cool logo on startup. True by default,
# just remove the pound sign to skip the logo.
#loadlogo = false
# Options for soundblaster cards. sbaddress is the address of your card,
# sbirq is the IRQ for the card, and sbdma is the DMA channel. Use a
# DMA of -1 for auto-detect.
#sbaddress = 220
#sbirq = 5
#sbdma = -1
# The following are all optional, and are included only in the hopes that
# they might be used to fend off future Doom versions, if any more pop
# up.
# Doom version #
# 0 for Doom 1 1.666
# 1 for Doom 2 1.666
# 2 for Doom 2 1.7, 1.7a
# 3 for Doom x 1.9
# 4 for Ultimate Doom 1.9
#version = 4
# The size of the user-defined Doom exe file.
#size = 715493
# These are the offsets for the various data sections...
#thingoff = 677472
#soundoff = 645924
#frameoff = 650396
#spriteoff = 649844
#ammooff = 638872
#weaponoff = 638904
#textoff = 691064
#cheatoff = 642244
#textlength = 24072
____________________________________________________________
if this still doesn't work then i realy dont know whats wrong. Maybe you can tell me what the Doom95 error message is when you run a DEH file. ^_^
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