Patrick Posted April 4, 2007 I have made a few new decorate weapons/monsters. I know how to replace an existing monster, but I don't know how to do it with inventory items. I have seen in done in the Doom3 weapons wad, I was wondering how exactly that was accomplished? 0 Share this post Link to post
farhaven Posted April 5, 2007 it's done the same way as with monsters. simply put a "replaces" directive into the actor definition like this:actor ExtendedChainsaw : Chainsaw replaces Chainsaw 0 Share this post Link to post
Patrick Posted April 5, 2007 uhh. r u sure? the zdoom wiki says that doesn't work. i say that doesn't work 0 Share this post Link to post
Fletcher` Posted April 5, 2007 Yes. It does work. Though a good idea would be to also include a keyconf file that replaces the chainsaw with your new weapon in that slot. 0 Share this post Link to post