Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT

Posts: 6093
Registered: 12-00 |
1:
If you are talking about the radio buttons in the F7 import, it actually says "Save with PWAD header" or "Save with IWAD header". Wad files have a little header at the start that say either PWAD or IWAD.
Most add on wads have the PWAD (patch wad) header to identify it as a patch, whereas the original Id wads (hence IWAD) that contain all the game information have a header that says IWAD. Previous versions of DeePsea would save all wads with a PWAD header. Even if you imported new lumps directly into your IWAD, it would be saved with a PWAD header and various wad tools (including DeePsea) would then refuse to treat it as an IWAD. Jack added the option for the user to pick the format of the header. You can now choose PWAD (default, and what you will want 99.999% of the time, or IWAD. Note: Specifying IWAD does not make a full 20MB IWAD, it just changes the header. It is an option I use a lot for a project of mine.
2:
The easiest way is to first of all rename your midi D_RUNNIN.MID (as suggested already).
Next, open DeePsea and hit F7
Click the merge/import button
Click open target, and select the wad with your level in it.
Click add files and use the dialogue to find your D_RUNNIN.MID file
Click Save ALL Files
Play your WAD.
There are other options (like being able to rename the midi at the time of import etc) but that should get you going.
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