pritch
Super Moderator

Posts: 6068
Registered: 11-01 |
right, an fffff type message normally happens when the game is looking for tclass or other kind of info that is not there usually. Like, if you are playing a pwad called, say, Ebola.wad, and you save it, and then you play another wad, but you try to open that Ebola savegame, then Doom will crash because you're calling on data that isn't there basically.
But that has me a bit puzzled because if you've just made a regular map that shouldn't really happen from the start... are you using a version of Doom which supports all the textures etc. that you've used in your map?
You must tell me if you've pissed around with graphics, that would explain a great many things.
Whoa, I've just read your next question. You have given your linedefs textures, right? And ceiling height is pretty elementary stuff...
To change textures, double-click on a line-def. To change sectors, go in to Sector mode and double-click on a sector, I think. I haven't used WinDEU for ages...
Doom will never work if your textures are fucked. I'm assuming you're an editing newbie, right?
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