Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT

Posts: 6094
Registered: 12-00 |
I slightly tidier way of doing it (IMO), rather than making a small chanel for the sound, split the sector the player is in into 2 separate rooms. (ie create 2 rooms, and make all the siddefs that face into both rooms reference the same sector. Keep both rooms near, when a sound is made in one, it is heard in the other and the monstrs wake up. No need to try and hide the chanel, because it isn't needed.
First map I noticed the chanel method in E1M9 - where the monsters teleport in to the pentegram with the rocket launcher on it.
|