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Espi
Möh.


Posts: 682
Registered: 06-00


It would be nice if every 64 units of the grid were highlited more then the rest of the grid, so I could use, say, a grid of 8, and still have a clear idea of how to align the sectors, so I wouln't have to toggle the grid size all the time.

Old Post 06-23-01 12:14 #
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Old Post 06-23-01 15:46
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DeePTeam
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Posts: 127
Registered: 05-00


The main standard for changes is user input. Up to now, nobody ever asked:)

It just so happens that was already on my mind, but I don't want it to look ugly or interfere with the map too much, as some others appear to me. Maybe a solid against a dotted line or visa versa depending on the grid type setting (press D to see what I mean). I'll just use the same H command to toggle the grid to 3 settings.

Old Post 06-23-01 17:10 #
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Lüt
Administrator


Posts: 9170
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Hm, I was gonna suggest this but I figured it was probably in there somewhere and I just didn't look for it... maybe you ought to have a possible different color for it as well? I also know some editors use crosshairs for the 64x64 marks while the grid can be any size; that could make another option.

Old Post 06-23-01 17:18 #
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DeePTeam
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Posts: 127
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I think that most users do what I did - I put the grid in temporary 64 mode. 1/2 (most?) of the time I don't use snap-to-grid at all, since that just gets in the way of detailed areas that are real close together.

Having "marks" at 64 across the screen can be visually pretty annoying - so that's why I prefer something subdued. A color choice is not a problem for those that like it bright! I think I'll just use the same code as for the Thing + marks since the grid code is actually an internal bitmap I build (to get nice tight dotted lines).

Old Post 06-23-01 17:30 #
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DeePTeam
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Posts: 127
Registered: 05-00


Well that wasn't too hard to do, the most work was in messing with the dialogs.

For marking the 64 points, you can have a bitmap solid image or a +. You can vary either from 2 to 6 and the color is up to you.

I did make H toggle 4 ways, none, normal, normal+64 and just 64.

Old Post 06-23-01 19:52 #
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Searcher
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Posts: 1351
Registered: 05-01


Jack, You Da Man!!!!
What a great idea. I am thrilled to have you always a step or two ahead of the pack. Making a great product even Better.
Thanks,
Searcher

Old Post 06-23-01 22:23 #
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