Butts
Forum Regular

Posts: 799
Registered: 07-07 |
yeah, certain parts of your map from what i see use a slightly excessive amount of caution, and its one thing that bothers me abot some maps is when people go overboard with the yellow and black stripes. as for the gray texture being plain, you can just add borders around the floor/ceiling (preferably just ceiling), add some wall detail, put supports in the wall, its no big deal really but little things like that help break the plain-ness. but i agree with the folks who said that architecture and texture choice are most important. also, the flats you use should also match up with the texture you are using. you can always just stick a border around the ground where the texture meets with the ground also. take a look at 32-in-24 7 and see what some of the maps in there do for detail. there are plenty of well detailed maps in there and you should be able to immediately tell which maps look good. although its far from perfect, check out some of the stuff i did with my map in it i think its number 21. also, check out realm667/tutorials for a tutorial on how to detail. there is also some thread in skulltag by esselfortium i think that should also help. download the megawad Crucified Dreams, it has some of the nicest detailing around in doom, its worth it to learn from. i said a lot, i hope i helped....
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