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Xeriphas1994
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Hellbent said:
Nice. I like this idea. But it kinda means you can't give anything out at the end of a level. one of the fun things about doom is finding a secret near the end or a box of rockets to get you ready for the next map.

You'll get no argument from me, but the original poster said he wanted a "pistol start", which I (and apparently others) interpreted as "like using the warp command and chucking all your extra stuff".

Old Post 05-23-08 05:00 #
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Quasar
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In vanilla P_LoadThings (p_setup.c):
code:
// Do not spawn cool, new monsters if !commercial if ( gamemode != commercial) { switch(mt->type) { case 68: // Arachnotron case 64: // Archvile case 88: // Boss Brain case 89: // Boss Shooter case 69: // Hell Knight case 67: // Mancubus case 71: // Pain Elemental case 65: // Former Human Commando case 66: // Revenant case 84: // Wolf SS spawn = false; break; } } if (spawn == false) break;

Old Post 05-23-08 05:26 #
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esselfortium
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<Quasar`> http://www.doomworld.com/vb/showthr...1901#post721901
<esselfortium> Quasar`: :(
<Quasar`> heh
<esselfortium> Quasar`: couldn't you change the id numbers in dehacked, though, to get them to spawn? :P
<Quasar`> yes.
<esselfortium> :)
<Quasar`> id never counted on exe editing :P

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Old Post 05-23-08 05:31 #
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myk
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esselfortium said:
you can use any Doom 2 monsters or items in Doom 1.
But you can't pick the megasphere up. There's no 200/200 powerup playing DOOM, and DeHackEd can't do anything about it.

Old Post 05-23-08 07:16 #
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deathbringer
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uhhhhh

A hacky vanilla way to do it is to use the "reduce health and exit when dead" floor type. However in certian levels (? definitely in doom 2) it exits when your health gets very low, not when you are dead. You could either...

1- Have a "voodoo doll" (another start position which produces a static 'player' that can be hurt, which takes off your health) surrounded by barrels off the map, in a room JUST higher than the barrels. As you walk into the "reduce health and exit" area the crusher activates and explodes the barrels, so you'll die instantly and also exit.

2- A far cheaper way is to just use the "reduce health and die" floor then make the player start 'stuck' to a barrel in the next level. They'll have to shoot the barrel to escape, get killed and re-start, this time with a pistol but enough health to survive the explosion, pick up some medikits nearby, and carry on

3- You could also make an object which explodes like a barrel when it sees the player. Have an "exit when dead" floor in a dark room and make the player teleport into the room, which is also full of the instant-explode barrels

Old Post 05-26-08 22:18 #
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myk
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deathbringer said:
However in certian levels (? definitely in doom 2) it exits when your health gets very low, not when you are dead. You could either...
It's not level dependent; if I am not mistaken it'll always end the level when HP reach 9 or less, so it shouldn't be useful in these situations, as the player starts the next level with few hit points and any acquired equipment.

Old Post 05-26-08 22:28 #
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K!r4
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Copy paste Revenant stats with dehacked on the dead lost soul thing ?

Old Post 05-27-08 08:56 #
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esselfortium
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K!r4 said:
Copy paste Revenant stats with dehacked on the dead lost soul thing ?


Or just change the Revenant's spawn ID in Dehacked :)

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Old Post 05-27-08 09:23 #
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myk
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I remember when I discovered the ID block on DOOM II monsters (and the restrictions to the megasphere and SSG), back around the time v2 of AV was in development, without checking the source (didn't have the habit back then). Not long after that Graf Zahl mentioned it on these forums, as well.

Old Post 05-27-08 14:54 #
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Xeriphas1994
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deathbringer said:
2- A far cheaper way is to just use the "reduce health and die" floor then make the player start 'stuck' to a barrel in the next level. They'll have to shoot the barrel to escape, get killed and re-start, this time with a pistol but enough health to survive the explosion, pick up some medikits nearby, and carry on

um... what?  I thought a barrel explosion did 128 damage at point-blank range.

Old Post 06-01-08 15:40 #
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Creaphis
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Well that would be a lousy method of enforcing pistol starts anyway. It would break all continuity and mood.

Old Post 06-01-08 18:42 #
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deathbringer
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uhhhhhhhh

I used it in a wad ages ago when i didnt know any better, and a 100 health, 0 armour and 50 pistol bullets player can survive a point blank barrel blast... just! The level was set in a hospital (you had been "found badly injured" after a boss battle) so i had a heap of medikits to recharge health near the door of the room

Old Post 06-02-08 14:50 #
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