Nuxius
Member

Posts: 468
Registered: 02-05 |
This is not a Doom Builder problem, or is it a map problem. It's a source port+graphics card problem (in case anyone is curious, I already checked his wad for sector errors, there aren't any). Legacy's OpenGL renderer is old and "not very good", to put it rather nicely.
This has actually always been at that spot in your wad (and other places as well I'm sure); the only reason you didn't notice it before was because there was no bright sky to draw behind it to make it show up so well.
As the Legacy team has moved on to working on Legacy 2 (so your SOL as far as getting anything done on this), your only option is to switch to a different source port with a better OpenGL renderer that handles this better.
Now I know that you're testing your wad in Legacy, are you planning on using any of it's unique features? Looking at your wad, so far you're only using Boom stuff.
If you do plan on using Legacy features, then you can switch to a source port called GZDoom (available here), which supports just about every Legacy mapping feature there is. You'll have to switch the renderer from speed to quality to get rid of the cracks, however.
If you only plan on sticking to Boom stuff, then you could instead use a source port called PRBoom+ (available here).
darkreaver said:
When I open up the automap while playing, walls are red lines, and doors are yellow (or the color of the key) lines. How do I get "secret" doors or "suprise" doors to be red so that they look like any other wall on the map? Is this possible?
Right click on the desired linedef, and in the "Properties" tab, under "Flags", look for "Secret", tick the box next to this, and that line will appear red on the automap (when seen).
Last edited by Nuxius on 05-27-08 at 20:55
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