gggmork
Member
Posts: 300
Registered: 06-07 |
It might be better to just have an option to limit ammo of better weapons (perhaps replacing them with ammo for weaker guns to compensate) instead of completely removing the weapon, since a couple strategic bfg blasts/rockets here and there break weapon monotony. Or maybe it would be fun to remove them, I'd have to try both cases I guess.
There's a lot of tricky design decisions, I guess mostly about whether to give the user more specific options or keep it more random. Random is quite fun, but fine tuning exactly what you want might be fun too. All I know is the current obhack is really fun and challenging which I have set to doom2, fullgame: (huge, swarms, some, more, steep, less, less, basic).
Cybers/masterminds might be tricky to add in a good way since they're large health makes them different from other enemies. For example if a cyber is stuck in a small hallway with no room to pass, and you have 'less ammo' with nobody to infight him, you'd have no options. I'd guess as long as they have ample roaming room they could be placed as randomly as any other monster but might need more shells or something per boss like that.. then again maybe not if they do a lot of infighting for you.
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