EarthQuake
9.5 on the Richter!

Posts: 1462
Registered: 05-03 |
If an engine uses a column renderer, where all edges of walls are exactly vertical, then yes, the angle limitation will be there. If it wasn't, you'd get some strange visuals, like a badly skewed view when looking at the floor or ceiling, or possibly an error in the form of a variable overflow or division by zero.
As for making a sky stretch below the horizon, I've never seen this done before. You're probably better off making a skybox.
|