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StoneFrog
Junior Member


Posts: 134
Registered: 06-08


Simple question. The text screens, such as after each episode in DOOM and periodically in DOOM II, conveying the story, how do I edit those? I looked in the WAD for some strings or anything on them, though found nothing.

Old Post 06-10-08 00:25 #
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fraggle
Super Moderator


Posts: 4355
Registered: 07-00


You can't do it in Vanilla Doom. You have to use a dehacked patch. Other ports like Boom/ZDoom provide other ways of doing it.

Old Post 06-10-08 00:30 #
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StoneFrog
Junior Member


Posts: 134
Registered: 06-08


D'oh! Forgot to post that. I'm using ZDoom and DoomBuilder with Doom in Hexen format. So I take it it's ACS related.

Old Post 06-10-08 00:36 #
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InsanityBringer
Warming Up


Posts: 27
Registered: 08-07


Actually you would do it in a MAPINFO patch.

See more details at http://zdoom.org/wiki/MAPINFO

A example follows
code:
map MAP01 "My great map" levelnum 1 next MAP02 secretnext MAP02 sky1 SKY1 0 cluster 1 par 30 music D_RUNNIN clusterdef 1 flat FLOOR4_8 music D_READ_M exittext "This is a text screen"




You could also use a .BEX patch, but that method is older

Old Post 06-10-08 01:08 #
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esselfortium
Senior Member


Posts: 1823
Registered: 01-02



InsanityBringer said:
You could also use a .BEX patch, but that method is older

And compatible with most ports, not just ZDoom. ;P

(Yeah yeah, I know he said he's working on this for ZDoom anyway, I just felt like making that clearer)

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Old Post 06-10-08 01:51 #
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StoneFrog
Junior Member


Posts: 134
Registered: 06-08


Yeah, I figured it out from the wiki on how to use the clusters. Thanks.

Old Post 06-10-08 18:11 #
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