Bucket
ROCK & LOAD COCK BEEN BLOWED IN YOUR MOUTH, MANJUICE EXPLOAD

Posts: 2580
Registered: 01-04 |
I've got a crapload of ZDoom-related questions, so bear with me:
1. Would there be any reason to adhere to the Doom palette in ZDoom? If not, is it possible to use 16-bit color?
2. Are there any compatibility problems across ports that I should be aware of, artwork-wise? I ask because I was recently involved in a CERTAIN Odamex project only to find that it lacked things even found in Boom.
3. Is there a sprite dimensions limit?
4. How difficult is it to edit thing behavior? Is it limited to monsters, or can I create something like a car that moves along a path (without using conveyors)?
5. Finally, what do you all use for sprite/texture editing? I've tried a few different things (Wally, Photoshop, GIMP, MSPaint, and so on) and they all seem to offer features nothing else does.
|