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Creaphis said:
Hm. That'd be handy but less universally useful. I'm pretty sure that ZDoom and possibly some other software renderers can handle higher resolution sprites but not true-colour graphics, and it would be good if a sprite enhancement would work with these ports as well.
True, but if the sprites were available in their own non-doom palette they could be used that way by ports that support them. Especially if the process of making them has to go through that stage anyway. Then the sprites could be converted to the Doom palette for ports that don't support higher colours.
So, I suggest 2 packages. 1 in png format in their own colours - which would be very much appreciated by those who like to use such things - and one of the same sprites converted to the Doom palette. I don't see that doing this would involve much, if any, additional work.
As a matter of interest, how many ports support sprite scaling and not png graphics anyway?
Anyway, yes, these samples are very good looking and much better than previous attempts that I have seen.
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