8thmonth
Warming Up
Posts: 23
Registered: 07-08 |
leileilol said:
Sure, it's not doom but I do have experience in the "hi-ressing" of small sprites, however I prefer 3d modeling better. Does that validate my opinion enough? After all, you did ask.
8thmonth's efforts could be replicated in an engine, Yamori's can not. The resampling is obvious, there isn't really any improved, pixel pushed detail in them.
Not bad...I'm not really into anime, though. :p
Still, there's a good point being raised... Do I just reproduce the DOOM sprites, or do I try and add new colors, shading, or other "custom" details? Right now, it's kind of hard to tell what the finished product will look like. Probably a mixture of both.
As it is, some "hidden" details are coming out.
...Did you notice the 3-D model used for the humans and player are the same? Only re-skinned. Even the chaingunner is the almost same model, just stretched out a bit. I wonder if those original models still exist? What a find that would be. But, as I recall, some members of the DOOM(I&II) team didn't like the idea of amature modders having access to the WAD data, so they may never resurface.
Again, I have to re-iterate...This is NOT meant to be the ultimate doom wad, nor is it going to shake the community.
It's just a little thing I cooked-up. For fun.
If you want it..It's yours, for free. If not...
...Oh well....
August
Last edited by 8thmonth on 07-21-08 at 13:37
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