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printz
CRAZY DOOM ZEALOT


Posts: 1785
Registered: 06-06



Ed said:
Upping the res on Doom's entire sprite library is a monumental task
Really? Really isn't it automated? The artifacts created around the high-res Demon's eyes and teeth do make me think it's automated.

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Old Post 07-22-08 17:56 #
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StoneFrog
Junior Member


Posts: 134
Registered: 06-08


I believe it's automated. If it was all done manually I think he'd have avoided the little "iffy" bits on the demon's teeth and all. He also said earlier he's trying to find a good "template" setup for himself before moving forward.

Anyway, they look great. I was thinking about this ever since the Skulltag item pack. Hope you keep this project going!

Old Post 07-29-08 19:43 #
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8thmonth
Warming Up


Posts: 23
Registered: 07-08


I don't think you COULD automate the process completely and get a good result. There are flaws in the original sprites that would be amplified. So no I don't think you can do that if you wanted it to look good.

Old Post 07-29-08 19:57 #
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StoneFrog
Junior Member


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Hmm...scale up, blur a bit, sharpen, some contrast and level tweaks, possibly a bit of noise?

Old Post 08-02-08 05:05 #
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8thmonth
Warming Up


Posts: 23
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I change the color, and add shading to give them a more 3-D(ish) look.

Old Post 08-02-08 05:53 #
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