EarthQuake
9.5 on the Richter!

Posts: 1462
Registered: 05-03 |
First off, you only want to deal with the TEXTURE1 lump, and you are not required to import anything other than the patch graphics you want your textures to be made from. There is a trick to it.
1. Import your patches.
2. Highlight all of your patches and right click on them.
3. Select "Add to Patch Names"
4. Now select one of the patches and right click on it.
5. Select "Add to Texture"
The last step above makes XWE compile a TEXTURE1 lump for you with all of Doom's default texture entries. It also makes the patch you selected into a new texture entry. You can edit this entry and add more textures after it. Just remember that patches are not textures, but that one or more patches make up a texture. Each time you make a new texture entry, you must add all patches you want for that texture, set it's dimensions, set the offsets for each patch, etc. After you have added all the textures you want, you must remember to save your work by selecting the save command at the bottom of the Textures menu.
You can check your textures by inspecting the TEXTURE1 and PNAMES lumps. If something goes wrong, check:
1. The patch graphics' lump names
2. The patch names/numbers in PNAMES
3. The references to patches in PNAMES in the TEXTURE1 lump
All these things reference one another, so if you change one thing you must change them all. Hope this ramble helps. :)
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