blarg
Mini-Member

Posts: 89
Registered: 08-07 |
I had just finished a somewhat complicated area involving a pit of slime with overflows at one point and engulfs the surrounding sectors.
There are a few corpses/gory decorations in the amphibious flood-plain area, and in single player everything works great.
The wad is meant to be played in deathmatch, though, so I ran a deathmatch game with my friend and found the gory decorations in the flood-plain sectors to be clipped, like the way that can be defined in a TERRAIN lump, but on the off chance that the TERRAIN lump was to blame I removed the floor clipping from the slime flat I was using. No dice.
It only happens to the non-corpse decorations, so the Dead Demon and Dead Imp were fine, where as the Pool of Brains (DoomEd #81), Pool of Blood (DoomEd #79), and the Small Pool of Blood (DoomEd #80) were nearly or completley invisible.
I believe this is cause by the Transfer Heights (209) involved with these sectors. The heights are still being transferred even though the sector appears to be a completely normal and solid one, although I have no idea how to fix it without removing my corpses, and without them the area is pretty bland looking.
I use DB, XWE, and ZDoom v.2.2.0 with OS Windows 98SE if that helps.
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