CodenniumRed
Junior Member

Posts: 208
Registered: 06-04 |
Hey guys I have a question about GZdoom:
In a custom WAD, is there any way whatsoever to force the player to WALK? I mean he only moves at THAT speed versus the 70 mph run u do, even if u try to put it on.
So you load the level pack and you go at that slower pace instead of run. Gameplay difficulty and types of enemies are tweaked (plus you get new weapons) so the feel of the game is DooM, but different.
Actually, the winding corridors of the slope-er-ific moon base kinda feels like descent... that's my goal really. With new monsters (some NOT on the bestiary) and 3 new weapons from the community weapons pack (the best ones imo, modified and all having a secondary fire) it's a new experience.
But this walk thing can make or break the feel, a vote would be nice I guess but I want to know if it CAN be done.
|