Karnizero
Mini-Member

Posts: 62
Registered: 07-08 |
leileilol said:
You should provide your solution so googling this question won't be such a blank.
Sure man :-)
[cry]Thats a thing Vavoom still needs to implement.[/cry]
At now, Vavoom only supports 320x200 size TITLEPIC. The engine will escale that size image to the current game resolution. I think engine multiplies the original resolution to fill the user resolution.
If you use a larger image, for example 800x600, you will see only a part of it (usually the top left corner), cause the engine multiplies it, as a 320x200 size image.
There are two ways to show larger TITLEPIC images:
1.- Make use of wads that don't use progs modifications (i really dunno how to do this)
2.- Make a TITLEMAP, so the camera is looking at a linedef with a Titlepic image texture.
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