Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 1296
Registered: 10-05 |
I'm not the one to ask about the advantages of this or that nodebuilder, as I really don't know anything about that, but I do know that different nodebuilders get fussy about different things. Exporting your map with ZenNode works without a problem.
"also, is there a way to show the sector numbers in the sectors themselves? like have a 3 somewhere in sector 3 without having to mouse over it. just so i know which sector numbers have already been used?"
No. But, this feature isn't necessary. DoomBuilder automatically makes sure that there aren't any gaps in the sector numbers. Your map currently has 27 sectors, numbered 0-26, so you know that the sector number of 27 is unused. Besides, when you draw new lines to outline an area, a new sector is automatically created - you don't need to worry about what number it is.
By the way, another way to spot the sort of mapping error that you've been making is to run the "find map errors" tool, which is logically in the tools menu. I'm afraid you still have a few unclosed sectors, which cause some rendering problems in your map. In this case, you can fix these sectors by merging sectors 6 and 0 together, and by merging sectors 3 and 12 together - but it won't always be this easy. It can be complicated to fix broken sectors, so the most important thing is to not break them in the first place. You need to be very careful when you're removing sectors or linedefs to avoid leaving unclosed sectors behind. I trust that you'll learn what works and what doesn't as you experiment, and working through the tutorial more than once isn't a bad idea.
You also need to remove the "double-sided" flag and the back sidedef from linedef 58.
And just so you know, there's an error in the tutorial, so it isn't your fault that the first door (sector 17) doesn't open. But, it will open if you remove the actions from linedefs 9 and 67, for a complicated reason.
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