Kaiser
I ruin franchises

Posts: 2136
Registered: 08-00 |
Editing docs for Doom64EX and Doom Builder64 (hacked build of Doom Builder to support the new formats) is available.
Docs can be located here:
http://doom64ex.sourceforge.net/DOCS/Index.htm
I know, there's not a whole lot done for the docs, but I've tried covering all the basic stuff for now as there will be a lot more complex subjects to be covered still.
Link to Doom Builder can be downloaded here:
http://kaiser.startan3.com/Public/Builder64.7z
Reason why I included the source is for others to do whatever enhancements or fixes if interested, because I don't plan on fully supporting this as I have too many things to worry about (Doom64Ex itself is already a huge burden).
Please read the setup instructions and the docs before using the editor. Also, extract the levels from the main iwad in order to see how things work. If there are any questions regarding to mapping or how scripting works, please feel free to ask by either here, or by PM.
Test/Example Maps can be found here:
http://kaiser.startan3.com/Public/D64EX_TestMaps.7z
Alternate Macro Building Tool by Quasar:
http://kaiser.startan3.com/Public/macrocmp.zip
Note that you need to manullay import the compiled macros lump into your wad.
Speaking of which, I'll be porting the Outcast levels and thensome over to D64EX sometime in the near future.
More to come soon. Enjoy.
Note: If you are having problems compiling, try using glbsp manually, as in using the command prompt and use the syntax instead: glbsp.exe <inputwad> -o <outputwad>
ps, here's a screenshot to boot:
http://kaiser.startan3.com/Public/DB64.jpg
Last edited by Kaiser on 08-04-08 at 19:50
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