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Ed
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Posts: 712
Registered: 07-01


Skytest.zip

Using transparent 3d sectors in GZDoom, I found you can create sky-scapes that are a bit more pleasing to the eye than the standard single scrolling 64x64 bitmap. With higher-resolution texture maps for the backdrop, it would be delicious eye candy.

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Old Post 08-13-08 04:54 #
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Steeveeo
Forum Regular


Posts: 991
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Very nice! I could use this effect for my rain wad if I tweak it right ^_^

Old Post 08-13-08 05:11 #
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Chris Hansen
(used to be c-cooper)


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Congratulations sir, you win!

Old Post 08-13-08 07:25 #
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hawkwind
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Very impressive !

Old Post 08-13-08 13:32 #
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kristus
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You could use transparent md2 models for this purpose too.

Not sure how eloquent the model support is, but you should be able to at least make a transparent model, then have it rotate slowly. (animate it to do this)

Old Post 08-13-08 14:35 #
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Steeveeo
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kristus said:
You could use transparent md2 models for this purpose too.

Not sure how eloquent the model support is, but you should be able to at least make a transparent model, then have it rotate slowly. (animate it to do this)


I do not know how well that would replicate the effect he has made (and very likely not near as simple), the transparent scrolling 3D floors are simple enough without having to craft a 3D model to make the effect.

Old Post 08-13-08 23:25 #
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kristus
Godlike/Doglike


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Making a half orb 3d model, is hardly what I would call "crafting".

After watching the wad in action I see that it's a quite nice effect you've created here and not what I expected. (not sure what I expected really)

Still though. The idea I put forth with the model in the skybox could be used different ways to create similar effects.

EDIT: it reminded me of "The fisher king" btw.

Last edited by kristus on 08-14-08 at 00:13

Old Post 08-14-08 00:07 #
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KingKill33
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I quite like this. Good job. :D

Old Post 08-14-08 05:20 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Good trick. This would look great in levels if executed a touch more carefully.

Old Post 08-14-08 05:43 #
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Patrick Pineda
I used to be a Janitor


Posts: 936
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this was originally done in Cheogsh2.wad, not to be a spoil-sport, but Shadowman has done this long before you have.

On another note, you might want to see this. Because Enjay is awesome.

Old Post 08-14-08 06:19 #
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Freakin' Noob
Green Marine


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That's impressive. Now all we need is for the rotating model bug to get fixed

Old Post 08-14-08 06:23 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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When using these skybox tricks (once the bugs are ironed out) the big thing to keep in mind will be subtlety. These skies will be most impressive if their motion is only barely perceptible - like the slow movement of clouds in a real sky. I'm hoping I won't see any GZDoom wads now where the sky just cruises along at some disorienting speed.

Old Post 08-14-08 20:28 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


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Creaphis said:
I'm hoping I won't see any GZDoom wads now where the sky just cruises along at some disorienting speed.

Unfortunately, those are already very possible and exist with scrolling traditional texture skies and skyboxes too. To me it was one of the few detractors from the recently released sincity3.wad

Old Post 08-14-08 21:22 #
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Ed
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Ah yes, I'd noticed that myself. GZDoom seems to put scrolling skies into 5th gear. I like fast scrolling skies, not that fast.. seems to bog down the fps as well.

It's all good if someone used this effect before me, I like that method used in Cheogsh2. I have a strange fixation with skies and how they affect the mood of the map in general, as they tell can tell a story on their own.

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Old Post 08-15-08 02:54 #
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TomoAlien
Junior Member


Posts: 111
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This is some cool eye-candy! It looks pretty, but it would be better if you made 3D buildings, not just a texture.

Old Post 08-16-08 09:25 #
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Captain Red
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I always thought this would be possible. Nice to see someone actually test it.

Old Post 08-16-08 10:39 #
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