Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 1296
Registered: 10-05 |
The trick that Myk linked to is really too complex for normal use (especially in the fledgling stage of your mapping career). You're better off considering right-to-left scrolling as off-limits to vanilla. If you want more variety to your texture-scrolling, map for Boom or higher. Boom's more advanced scrolling actions already provide more options than you could find uses for.
Monster deafening is a surprisingly complicated business. Some clarification:
Sound is not blocked until it hits the second line with the block-sound flag, and passes through the first one with no problem. However, you need to keep in mind that if sound is heard in one part of one sector, it's heard everywhere in that sector - even if the other half of that sector is on the other side of the map. So for this reason, you need to be careful when joining and splitting similar sectors. A mistake I make from time to time is to leave the two spaces on opposite sides of a door as a single sector, which allows sound to pass through that door unhindered.
Death-Destiny is right, in that you should think of sound as traveling from sector to sector, but what he's told you is not completely accurate. In his above pictorial example, the top and bottom lines of that middle sector do not need the "block sound" flag. One-sided lines can be considered to block sound by default. Also, if that middle sector was split into two new sectors vertically, it would still stop sound in the leftmost sector from reaching the rightmost sector, even though now no sector would have more than one sound-blocking line on its perimeter. Sectors do not have to be completely enclosed by sound-blocking lines for those lines to work, as long as they're properly placed.
As for the "deaf" flag, it does not render monsters completely deaf. When a deaf monster hears a shot, it enters a stationary but hyper-alert state where it can see in all directions. If you fire a shot, and a deaf monster out of sight "hears" that shot, then as soon as a clear line-of-sight exists between you and the monster it will "wake up" and chase after you - even if it was facing away from you when you walked into view. (This is another thing that has caused confusion in my mapping.)
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