Godshatter
Member

Posts: 250
Registered: 02-04 |
hey again guys.
my map is coming again pretty well but ive hit an odd problem.
in 3d mode i see the correct floor height in the newest sector ive built but when i load it up in zdoom it shows the old floor height. texture changed and ceiling changed are correctly loaded though.
ive closed DB and opened it again and ive also closed zdoom and opened it again to no result.
as usual, here is a link to my new build. (no compressed files this time, just the .wad file)
http://rapidshare.com/files/1381248...lltime.wad.html
the sector in question is sector 133 (the eastern portion of the cross that is a separate area in the southeastern part of the overall map).
the reason im doing floor changes on that sector is because when passing linedef 610 sector 139 (and the sectors beside it) become a rising staircase, but the last step raises too far so im raising the floor of the sector it raises into.
however, as stated above, those floor height changes are not properly reflected when i load the map in zdoom.
thanks for the help guys.
*edit*
also linedef 564 (far east room, not quite the last one) shows the correct "face" texture when viewed in 3d edit mode of DB but when the map is played it looks like a HOM instead.
Last edited by Godshatter on 08-18-08 at 03:37
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