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Clusterone

Need Prefabs

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Where do I get prefabs at? I need a couple of them. But the one i need most is a pentagram without the lines connecting the inside (like an empty star basically) and chairs and couches and cmoputers and stuff to.
Thank you :)

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I know it isn't really helpful. But why don't you make some prefabs yourself, so it is suited to your project?

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I know this isn't the answer you're looking for, but...generally in Doom mapping, we don't use prefabs.

Some people make their own prefabs for use within a specific map, like if they build a type of fancy ceiling light that they want to use in a lot of different places, but usually all the lines and sectors in the map were actually created by the mapper themselves, designed to fit the theme, style, and the actual location they're being used.

For example, going from one of your requests, for a computer...I could think of a billion different ways to make a computer in a Doom map, all depending on where I want to put it (among other factors). And most of them would only take a minute (or less) to build.

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Yeah, just do it yourself. I have never used a prefab before, and I think most people don't, except in cases where they are part of a project of some sort and use the same style of exits/telepads/etc.

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Ok I think i will try that :D
I just have a hard time keeping the lines straigth and in a perfect order... lol
But i think i can :)
How did you know about the computer O.o that was SOOOO long ago haha

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Making an "empty star" pentagram is fairly easy. Use Doom Builder's "Insert Sector" function to create a star-sized 5-sided sector(disable "snap vertices to grid"), flip the sector and insert lines point-to-point to create a star, add vertices where the lines cross (you'll probably have to jiggle the vertices in order to get the lines joined) then delete the lines that form the inner and outer pentagrams, that should leave you with a hollow 5-pointed star. Hope this helps.

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wow I didn't know you could do that lol
Thank you so much :D
Is that the same thing (kind of) as the curve sidefs feature?

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If you mean the pentagon, shift-right click anywhere on the map and a box will come up where you can put the number of vertices (5 for this) and the radius.

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Yeah, I know. "This thread is over 4 years old! Why does somebody post in this?"

I've been working on this for over 3 days, and just can't seem to get it to work. I need a pentagram that will be on the ceiling with the light from the sky shining through and forming a shadow of the pentagram on the floor. Sort of like a 3D pentagram. Hopefully, that makes some sense. Can anyone help me out here?

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If I understand you correctly, you need to just:

1. Create a star shaped sector using the technique descibed above, or anyhow you want.
2. Put the sector in the sector where you want the star to be.
3. Alter the star's ceiling height and texture to whatever you want.
4. Alter the star's sector brightness to be lower or higher than the surrounding sector, however much you want.

Or do you actually need advice with step 1?

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scifista42 said:

If I understand you correctly, you need to just:

1. Create a star shaped sector using the technique descibed above, or anyhow you want.
2. Put the sector in the sector where you want the star to be.
3. Alter the star's ceiling height and texture to whatever you want.
4. Alter the star's sector brightness to be lower or higher than the surrounding sector, however much you want.

Or do you actually need advice with step 1?


I've been able to create the star itself, but I just can't get it to look right on the ceiling.

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If you can explain concretely, you want the star to be:

a) a hole in a ceiling?
b) poked out from the ceiling, and of different colour?
c) a shape floating in air, with sky around/above?

In all ways -> alter the star's ceiling height and texture, and brightness.

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scifista42 said:

If you can explain concretely, you want the star to be:

a) a hole in a ceiling?
b) poked out from the ceiling, and of different colour?
c) a shape floating in air, with sky around/above?

In all ways -> alter the star's ceiling height and texture, and brightness.


Probably a little of both A and B.

This is what I have so far:



The sky would be shining through the blank spaces in the star.

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Aha.

Whereever you want "the sky to be shining through", you need to have a separate sector. Set that sector's ceiling texture to F_SKY1, raise ceiling height, set side textures and increase brightness of that particular sector.

To be honest, I'm now unsure what you actualy mean.

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scifista42 said:

Aha.

Whereever you want "the sky to be shining through", you need to have a separate sector. Set that sector's ceiling texture to F_SKY1, raise ceiling height, set side textures and increase brightness of that particular sector.

To be honest, I'm now unsure what you actualy mean.


It looks so good in my head. :)

The star itself would be a "3D floor" sector in the ceiling. I know it sounds ridiculous. Anyway, there'd be a square sector in the ceiling raised a little higher than the main sector, with the star inside that square sector. The area surrounding the star and the blank spaces in the star itself would have the sky texture.

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Thanks, now I finally get it. You mean like:

*****************************************************************
*                                                               *
*                                                               *
*      Main big sector                                          *
*                                                               *
*                                                               *
*                                                               *
*                                                               *
*                                                               *
*            *****************************************          *
*            *                                       *          *
*            *  Square sector with higher ceiling    *          *
*            *  and sky texture                      *          *
*            *                                       *          *
*            *                                       *          *
*            *                   *                   *          *
*            *                  * *                  *          *
*            *                 *   *                 *          *
*            *              * *     * *              *          *
*            *          * *             * *          *          *
*            *        * * * * *     * * * * *        *          *
*            *               *   *   *               *          *
*            *              *  *   *  *              *          *
*            *             * *       * *             *          *
*            *            **           **            *          *
*            *               ^ the star with ceiling *          *
*            *     lower than the sky                *          *
*            *                                       *          *
*            *                                       *          *
*            *                                       *          *
*            *                                       *          *
*            *****************************************          *
*                                                               *
*                                                               *
*                                                               *
*                                                               *
*                                                               *
*                                                               *
*****************************************************************
Okay. Create your main sector. Create a square sector inside it. Don't do anything with it yet. Insert your star inside the square, or create it from scratch inside the square. Make sure the "blank parts" of the star are sectors too. Now select the square sector plus the star's blank parts. Raise the ceiling height and set F_SKY1 ceiling flat, and raise sector brightness. Then select the star itself. You can lower its sector brightness and adjust its ceiling height and texture if desired, but you don't have to, if you want the star to be the same as the main surrounding sector. Finally, set textures to all linedefs.

Did it help?

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Dagger147 said:

The star itself would be a "3D floor" sector in the ceiling. I know it sounds ridiculous. Anyway, there'd be a square sector in the ceiling raised a little higher than the main sector, with the star inside that square sector. The area surrounding the star and the blank spaces in the star itself would have the sky texture.

How about something like this? I could post a step-by-step and an example map later if you're interested.


(1920x1200 - 477k)

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GreyGhost said:

How about something like this? I could post a step-by-step and an example map later if you're interested.


Exactly like that!

I tried using the 3D floor route, but it turned out looking like crap.

If you don't mind, a step-by-step would be excellent!

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After some thinking and trial and error, I came up with this:





I'm not sure though. It looks OK, but not really what I had in mind.

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I feel like that would be the sort of thing that looks good if it was a bit thicker and made of REDWALL :) bonus points if it's glowing

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Ribbiks said:

I feel like that would be the sort of thing that looks good if it was a bit thicker and made of REDWALL :) bonus points if it's glowing


I was thinking about making it thicker. I'll try REDWALL and see if it's something that will work. Glowing may be a little over the top though. :)

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Here's a screenshot of the things that Ribbiks suggested. I'll have to say, it looks a lot better with the changes. and yes... it does glow. :)



Of course, I still have a lot of work to do in the room.

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looks cool. Hell Revealed MAP01 has a room with a pentagram in the ceiling too if you want to look at that for inspiration.

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40oz said:

looks cool. Hell Revealed MAP01 has a room with a pentagram in the ceiling too if you want to look at that for inspiration.


Thanks!

I think I got it though. I've done a lot more work in the room, and it looks so much better than the screenshot.

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