phi108
Member

Posts: 498
Registered: 03-08 |
I fixed the SuperShotgun last frame, and the Plasma Rifle's shot delay. I also gave the pistol the correct bullet decal.
I also have added a second Chaingun flash to this one, though it may be unneccesary. The chaingun can now randomly play the flash sequence forward or backward.
I also put in a MAJOR hack to make the chaingun flash display for the correct number of tics. Doomsday does it correctly, with one tic for each flash sprite, but in ZDoom, the first flash sprite displays for 2 tics on the first shot. This hack fixes it.
It may now be incompatible with skulltag.
NEW LINK:
http://www.sendspace.com/file/wtv7pl
EDIT: AND HERE is the file without the new chaingun flash and without the chaingun hack, but with the other fixes.
http://www.sendspace.com/file/wc4jlw
Remember to load this .PK3 with pk_weapons.wad from the first post.
And about the ZDoom renderer, I like it because it's the classic Doom software renderer, with all it's weird quirks, and a beautiful (in the loosest sense) 256 color set. It feels like the pure doom visual experience, but updated.
But I really like features of GL ports like Doomsday and GZDoom, especially brightmaps, freelooking, 3d floors, and especially Doomsday's radiosity.
Last edited by phi108 on 06-09-09 at 22:42
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