perkristian
Junior Member
Posts: 120
Registered: 01-09 |
Well, I guess I did the sound effects, music and weapon sprites because they are very upfront and noticeable. I’ve thought of improving the spiderdaemon/chaingunner firing sequences as they also got revolving barrels weapons with only 2 firing frames, but improvements on the monster sprites are not very noticeable during regular gameplay.
I’m continuously looking for new sounds for the hi-res sound pack. As there seems to be no difference between 11kHz/22kHz in the original Doom sound effect material id Software got, it would probably not help that much. Still though; it would sure have been interesting to take a look at it, should it in some way be available.
I also make some Doom music from time to time, and have a couple of tracks up on my website now, although these tracks will always have some of my personal touch.
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