40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.

Posts: 5060
Registered: 08-07 |
Super bump
just posting to say that I converted this to .BEX format so it can run in limit removing ports!
http://jbserver.com/forums/attachments/8342_pk_anim.zip
But there's a catch.
1. SS Nazi's have been replaced with ammoclip-dropping imps (can potentially break compatibility with wads that change ss nazis into new monsters, such as Scythe 2 or UAC Ultra)
2. Item respawn fog has been replaced with plasma bolt shrapnel (it looks pretty much the same)
3. It's not an exact translation. The animations are still a little jerky for some weapons, I trimmed a few frames and/or some frames don't appear in the correct order, the chaingun is fucked up, and I'm not sure if the weapons fire at the same speed as the originals, so it still needs touching up. Also the super shotgun causes prboom-plus to crash for some reason.
If anyone would like to help work on this, please let me know. I'm very interested in getting this thing complete and looking as smooth as possible, while retaining the same behavior as the original weapons. I'm still relatively new to this dehacked stuff.
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