TKOJ Posted May 13, 2009 I am aiming to build a weapon which allows me to control a monster. Any idea where to start? The main character will be a spirit that possess's other monsters. 0 Share this post Link to post
40oz Posted May 14, 2009 I think Zdoom has a way to get objects to fight on your side. Similar to the Summonfriend console command. 0 Share this post Link to post
printz Posted May 14, 2009 Not actually done it; only speculating. Try making a weapon that both morphs the target monster into an inert thing ("invisible"), which by itself fires something that turns the player into the same monster class. Combining ACS with DECORATE may help, to get further access to target monster's position, stats and all. But you'd better see for yourself the posibilities, as I haven't actually done that and don't wanna lead you wrong ways. 0 Share this post Link to post
TKOJ Posted May 14, 2009 so is it possible to change your actor class in-game? this all seems very complicated. I'd have to take into consideration the currenct amount of health a monster has. I can create the sprites for the monster weapons, but the hard part is controlling the monster. Got any friends, or friends of friends that give some advice on this? 0 Share this post Link to post
Gez Posted May 14, 2009 TKOJ said:so is it possible to change your actor class in-game? this all seems very complicated. It is, and you need a port with advanced scripting capabilities to pull it off. I'd suggest to take a look at this, though. 0 Share this post Link to post
Estopolis2 Posted May 25, 2009 Satanic allows you to control monsters with a Mind control weapon in it. You can control pretty much everything that isn't the Cyberdemon or Spider Mastermind. Oh, and Zombiemen. It gibs them instantly. http://www.doomworld.com/idgames/?id=15618 0 Share this post Link to post