deep
as in Deepsea
Posts: 1066
Registered: 09-01 |
There's a much faster way using the DeePsea F7 graphics tool dialog.
1. Using the Hexen project - press F7 and Export the Hexen graphics as BMPs (that step was implied above).
2. Set the transparent color to 255,0,255 in Auto options/Color and Gamma.
3. Select Grouping and press Ctrl+left click to build up a list of all the ones you want. Then select BMP and export them all at once.
4. Now switch to the DOOM2 project, Press F7 again and select Import/Merge,
5. open a Target file to receive the images, then open all the Input files (the BMPs) above.
6. Press Insert button and include SS_START and SS_END in the target list shown (not mentioned above, but required for the ports to recognize your new sprites).
7. Position the cursor at the SS_START and Press Save (to the target file). All done.
All the colors are matched automatically saving you at least 3 steps per image (PSP open, change palette, save). Not a big deal for a few, but if you do many, it really adds up.
Happy new year.
(You could also use XWE, just a different way of doing the above. Wintex can too, but it's relatively awkward and has color issues. As I recall Hexen is tricky on some BLUE areas since DOOM doesn't quite match there. DeePsea matches as well as PSP. Sometimes one is better than the other, but it's not black and white - it depends.)
[If you use PSP I think you also have to adjust the "transparent" areas and/or change the settings in the pgm you are using to match. Best to stick with the standard values though, since those tend to work the best.]
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