EarthQuake
9.5 on the Richter!

Posts: 2062
Registered: 05-03 |
When you create doors, the linedefs with the door specials must face outward, that is the first sidedef must be the one you press use on in-game. Some of your doors appear correct, like the one toward the eastern side of the map, while many of the others are backwards. It's just a matter of flipping the linedef's direction as well as the both sidedefs for each door.
The reason irrelevant sectors start moving up and down, is because on D1/DR (or P1/PR) linedef types, the sector on the back side of the line is what is affected. This is done so you don't have to tag these sorts of linedefs to sectors.
Doom Builder should have a command that will flip all selected linedefs, so fixing it should be relatively simple. Remember, you want to flip both the linedef and sidedefs for each linedef so your sector references don't get messed up.
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