Jodwin
Senior Member

Posts: 1612
Registered: 02-05 |
Nixot said:
Ooooohhhhh! I get it! So I have to make more vertices to increase the panely thing's size to make it look more realistic?
That depends on the situation at hand. I can't say for sure because I haven't seen your map, but for example in the first screenshot you should be just able to move the door and lights a little towards the player so that they don't cut the walls (that is, unless the door and lights are properly placed but the alignment is all weird instead). The metal in the fourth screenshot, on the other hand, could use the "widening" method to make the metal panels next to the door look better.
In the end it all boils down to common sense: Try asking yourself if it looks like it could make sense, and if not, try to think of a way to make it look better. There's rarely one silver bullet for all kinds of problems, so experiment and look at other people's maps for ideas. :)
Nixot said:
And COMPTALL is near impossible to align well!
COMPTALL is actually pretty easy, it just takes some effort. :) Cut your walls into 64 and 32 units long parts, and just align each of them manually. If your wall is taller than 64 units, you can "cut" it by making 64 units tall steps out of it like this (sorry for the crappy ascii illustration):
code: room, floor 0, ceiling 192
_______________________________
|_____wall, f 64 c 192______|
|_____wall, f 128 c 192_____|
|