myk
Super Charge

Posts: 13086
Registered: 04-02 |
Should means either that they better do so, or one judges they all likely do. Neither applies to Chocolate Doom, which by principle will not support such a feature. printz said:
Still, when one thinks of Doom ports, thinks of enhancements.
Not necessarily, and not when they speak clearly. While "source port" can be used in general, definitely not excluding things like WinDoom or Chocolate Doom, I'd say the term is more suitable for something like Chocolate Doom, or those ports that make sure the game works on some hand-held and such, than source mods that concentrate much on adding editing features. Chocolate's whole and very purpose is to port the engine to different operating systems. Thus it can be seen as the "Doom port" par excellence. Many others concentrate more on adding things than making sure it works on various platforms. ZDoom, for example, is mainly a Windows engine, ported once, excluding occasional less supported builds for a few other environments.
To make a parallel, you have the difference between a copy and a derivative work. In one case, it's pretty much the same thing reiterated somewhere else (simply a port) and on the other an alteration of the original (a mod).
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