Bank
Senior Member

Posts: 1656
Registered: 03-05 |
I've started experimenting with some more architecture and effects; I've made the maps lit in a way where they can be read either from the ceiling or the floor; and some of the challenges would require you to do both (IE, long drops and knowing where to fall based on patterns on the ceiling) and have a couple more shots to show. I'm still having a lot of difficulty in the scripting/events department; as I'm really not even sure how to do a switch or teleporter.
I've included the next version of the map; it has two rooms, one must be idclipped to view, just go straight forward from player start.
http://www.filesavr.com/cyberspace2
http://i2.photobucket.com/albums/y8/Comiclez/screenie9.png
http://i2.photobucket.com/albums/y8/Comiclez/screenie5.png
http://i2.photobucket.com/albums/y8/Comiclez/screenie6.png
http://i2.photobucket.com/albums/y8/Comiclez/screenie7.png
And yes TRON was an influence : )
More questions -
I've played maps that have spoken voice acting and high quality music, how is this done?
I whipped up a sample of the kind of messages I would like to play at certain points, would something like this be possible to play in zdoom? http://www.filesavr.com/aitalk
How do I set something to become a teleporter after a sequence of buttons are pressed. How to I make the sequence of buttons? (For reference, I've added four pillars around the main pillar in the original room, I want them to act as switches, each lowering as they are activated. After the four have lowered, the original pillar--where the player starts--lowers and teleports the player to the next area)
Thanks for all the help getting me off the ground, sorry if I am unclear!
Last edited by Bank on 07-06-09 at 05:10
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