Super Jamie
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Posts: 2664
Registered: 03-08 |
I like your design, it's really Tron-like, sparse but detailed. Alot better than the garish and annoying "intruder alert" Virus maps.
If you want to introduce a player to the concept "this is a switch" with no textual aids, getting that first platform to lower is the perfect situation.
Things I didn't like were that you can get stuck in the stairs room with no option but to quit and start over. Trapping the player in an area where they can't win but can't die is usually not a good idea, and the penalty shouldn't be so severe for the second room (sorry if this has changed in v4, I noclipped into the room in v3 and had a look around).
You may wish to get opinions on mouselook in software mode, I know the lack of perspective correction makes me really nauseous. If people are pretty much forced to use GZDoom to play this anyway, you could make it for GZD specifically, which gives you a few more options as far as lighting and 3D sectors goes.
Also 2 rooms at over 5000 sidedefs. You certainly have alot of work ahead of you :) I wouldn't blame you if you greatly simplified the design, it would probably fit in with the whole retro cyberspace thing equally as well, if not better.
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