Lutz
Junior Member

Posts: 207
Registered: 12-00 |
So, it's been a LONG time...
Anyway, I've been tinkering around with an old Heretic map I've picked up and put down at least 3 times now, but I think I actually have a little momentum going, and now have a question: is there a way to disable jumping in ZDoom without adding a ZDoom specific feature (such that the .WAD will still work in Boom/MBF or PrBoom)?
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