Kyka
Loser

Posts: 1846
Registered: 06-08 |
JohnnyRancid said:
How hard is it to stick to a consistent texture theme? I just make the entire map first in low detail with the same texture throughout the entire map, then add details using textures that are remotely the same color.
How hard it is to stick to a consistent theme depends entirely on how you map. I like your way of mapping, it is very efficient, and it is ideal for sticking to one theme.
But not everybody maps like this. I would love to be able to map like this way you have mentioned, but my mind doesn't seem to work like that. I finish one room/area, detail it completely, and then move on to the next room/area. This way does make it harder to stick to one theme, even if I already have the whole map planned out in my head. But on the other hand, doing it this way seems to help me come up with lots of new ideas also. Mostly these ideas I have to remove from the map I am working on and paste them into a 'scraps' wad so I can stay with a consistent theme. But my point is that some people will find it harder than others to to stick to a consistent theme.
Not that I am making excuses here. Good maps should stick to a consistent theme. Just saying, 's all.
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