StupidBunny
Forum Regular

Posts: 831
Registered: 09-07 |
With my first map I finished and put online, I had designed the entire thing on paper before actually building it in the editor. The problem with this method, I think, is that it really didn't make the level feel as well-planned as I might have liked, especially in comparison to just building, and in fact if anything it tended towards more illogical gameplay, since I started with a design and then sort of forced it to work, whereas if I had just built it one area at a time I would have been constantly testing my new ideas as I worked, making sure that they were fun and all that.
Of course, part of the reason I think this may be the fact that I've gained a lot of experience and insight since releasing that first map. In fact, I did a 1024 map (still unreleased) without any prior planning and it had a lot of the same sort of illogical back-and-forthage that the first map had, albeit a million times smaller and with better detailing. The map I'm working on now is, at least I think, more well laid-out despite having no previous planning, which is probably because I'm getting a good feel of what works in maps.
Then again, building maps without planning them can have a lot of mappers' block associated with it, as I'm sort of running into now :P
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